Archive for February, 2007
Sunday, February 11th, 2007
http://www.theesa.com/ is the website of the entertainment software association. The site offers a lot of statistics about digital games and gives a good overview of current research sorted by area (e.g. games and business). It is very well structured and easy to read. I would highly recommend it to anyone interested in this topic.
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Sunday, February 11th, 2007
http://www.game-research.com/ is a blog by Jonas Heide Smith. He publishes all kinds of interesting articles quite regularly and his focal point is the scientific discussion of digital games.
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Sunday, February 11th, 2007
http://game.itu.dk/ ist he website of the Center for Computer Games Research - IT University of Copenhagen. Currently the website is not very up2date. Nevertheless, it offers insights into other research projects, some publications and quite some interesting links as well.
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Sunday, February 11th, 2007
http://www.womeningames.com/ is the website of the conference women in games, taking place every year, especially encouraging the work and research of women in the area of games. All the information about earlier conferences as well as the current state of the next confe h. rence (call for papers, etc.) is available on this website. Furthermore, it offers a forum and a blog. I have not tested the blog yet, but the forum seems rather dead. However, this website offers the opportunity to submit a paper about a game-related topic and may bes especially interesting for women seeking exchange with other researchers in this area. Again, this website may serve as a starting point for literature research.
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Sunday, February 11th, 2007
http://gamestudies.org is an international journal of computer game research, web-published several times a year. All articles are reviewed by an academic board before they are published. A very good source to inform oneself about current research projects and a starting point for further literature research.
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Sunday, February 11th, 2007
The working title of my PhD project is at the moment: Motivational factors and adoption criteria of digital games with emphasis on age group comparison
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Sunday, February 11th, 2007
- Full reference
Klimmt, Christoph (2004): Computer- und Videospiele in: Mangold, R.; Vorderer, P.; Bente, G. (Hrsg.) (2004): Lehrbuch der Medienpsychologie; Hofgrefe-Verlag (Göttingen, Bern, Toronto, Seattle), S. 695-716.
- Recommendation
Recommended as a starting point for persons new to the topic and researchers with special focus on a media-psychology perspective. The first part of the article may be boring for persons that are Game-savvy and on top may seem little reflected and poorly researched to some readers. However, the second part summarizes research on the topics: games and gender, games and aggression, and games and benefits and can therefore be a good entry into these areas. Overall, an acceptable overview and the literature list as well as the other articles in the book make it in sum a helpful source for the scientific examination of digital games.I am not sure if the article is available in English.
- Summary
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Saturday, February 10th, 2007
- Full reference
Hsu, C.-L.; Lu, H.-P. (2004): Why do people play online games? An extended TAM with social influences and Flow experience, Information & Management, Vol. 41, pp. 853–868.
- Recommendation
Recommended for scientific researchers, wepecially for those with interest in adoption criteria of digital games
- Summary (more…)
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